#AGA programming
Anybody know where I can find some info on programming AGA graphics in
C? I'm converting a program from a 640 x 200, 16 color screen to 256
colors. I assume the bitplanes are handled the same way, as the
BitMap struct is designed for up to 8 planes. But I don't know how
to handle the colors. What functions replace GetRGB4(), LoadRGB4(),
etc?