#PIXEL PLOTTING
>I can send you what I've done; it's just a very simple scaler, though. If
>you swap out the chunky-to-planar routine I used, it should run on a 68000
>machine.
I'll look forward to seeing it.
>Since the 68000 is so much slower than the 68040, the chunky-to-planar
>might not be the best way to do the program in this case.
I think that you may be right here. What I was thinking about is why do
I need a chunky to planar converter in the first place? If I'm using
bitmaps that were created in a native Amiga display mode and converted
ahead of time to RAW image data, it seems to methat all I should ever
need to do would be to rotate and scale the texture maps.
Now if I plan on allowing the game to read user created GIF files,
etc, then I'm converting PC based images to the Amiga display and such a
routine would ne needed. I'm lost on the whole chunky to planar thing.
Why would I need such a routine?
As you can well imagine, this has turned into quite a complex project.
It's definatley been a learning experience.
Gary