CompuServe Messages

#PIXEL PLOTTING

    27-Jan-95 01:08:54
Sb: #45379-#PIXEL PLOTTING
Fm: Gary Chaney 74347,2625
To: Jim Maddox 74667,2175
>I can send you what I've done; it's just a very simple scaler, though. If >you swap out the chunky-to-planar routine I used, it should run on a 68000 >machine. I'll look forward to seeing it. >Since the 68000 is so much slower than the 68040, the chunky-to-planar >might not be the best way to do the program in this case. I think that you may be right here. What I was thinking about is why do I need a chunky to planar converter in the first place? If I'm using bitmaps that were created in a native Amiga display mode and converted ahead of time to RAW image data, it seems to methat all I should ever need to do would be to rotate and scale the texture maps. Now if I plan on allowing the game to read user created GIF files, etc, then I'm converting PC based images to the Amiga display and such a routine would ne needed. I'm lost on the whole chunky to planar thing. Why would I need such a routine? As you can well imagine, this has turned into quite a complex project. It's definatley been a learning experience. Gary