#Imagine 3.0, uhhh…
20-Nov-93 19:35:31
Sb: #68671-#Imagine 3.0, uhhh…
Fm: jeff Holinski 71172,1417
To: Mike Halvorson 74250,774
If you don't want to copy what other people are doing with their 3D
software does that mean you're going to drop the idea of inverse
kinimatics for 3.0? Real 3Dv2 has had that for quite a while and I'm
sure you don't want anyone to think you're stealing their ideas. ;^)
With the Screamer and R3D2 using the Warp card I guess it's a safe
bet Impulse will be avoiding RISC accelerators as well eh?