#axp face normals
Does anyone know what would make the faces from an axp appear
reversed? Surface\Normals\ObjectFlip/Unify has no effect (nor should
it I think:) ) Using EXP_PUT_FACE etc., everything works fine. Using
EXP_PUT_FDATA we should up with the faces reversed. We know we've
done something wrong b/c the demos work fine. There were some
changes in exprtn.h, mostly to type uchar. We did not notice until
now and are focusing our efforts on testing our type casting etc.
Any hints/areas-to-check/etc. would be gratefully appreciated.