CompuServe Messages

#Smoothing Problem

    24-Nov-93 14:32:43
Fm: Carl Finch 71664,51
To: Yost Group 76702,413
I've just been "thumbing through" the R3 CD-ROM and have a question about a mesh, \geometry\vehicles\wheel.3ds, a mag wheel. I rendered the camera view and noticed a pattern of triangles around the outer periphery of one wheel cut-out (the one at about 1 o'clock). Displaying "edges only" shows squarish faces in that area (the triangular rendered effect is visible across the diagonal of each of these). Displaying "all lines" shows that each such "square" is composed of one large triangle (comprising two sides and the diagonal), and several slivery ones (apparently the cut-out was made by a Boolean subtract, huh?). All faces have a common smoothing group (#8, if I remember), but there is still that very noticeable pattern! I have had this problem with my own meshes, too. Can you suggest a way to eliminate or minimize it?