#Smoothing Problem
I've just been "thumbing through" the R3 CD-ROM and have a question
about a mesh, \geometry\vehicles\wheel.3ds, a mag wheel. I rendered
the camera view and noticed a pattern of triangles around the outer
periphery of one wheel cut-out (the one at about 1 o'clock).
Displaying "edges only" shows squarish faces in that area (the
triangular rendered effect is visible across the diagonal of each of
these).
Displaying "all lines" shows that each such "square" is composed of
one large triangle (comprising two sides and the diagonal), and
several slivery ones (apparently the cut-out was made by a Boolean
subtract, huh?). All faces have a common smoothing group (#8, if I
remember), but there is still that very noticeable pattern!
I have had this problem with my own meshes, too. Can you suggest a
way to eliminate or minimize it?