CompuServe Messages

#why 3ds

    23-Nov-93 15:41:42
Sb: #67844-#why 3ds
Fm: John Tissavary 71054,15
To: Robert Weldon 73150,636
Man… all you'll get from anyone who's invested a fair amount of $$$ in a software package is biased, partisan gibberrish, so here's mine: From what I've seen of it, Infini-D sucks. 3DS's renderer is the nicest I've seen outside Pixar's full blown Renderman and a couple other SGI based software packages'. I doubt 3DS' price will come down, because it is not outdated technology (that's an easy slag – get them to prove it), and it is the most powerful software for the price. I don't see how you can compare Playmation to 3DS – playmation is a toy. Promation is supposed to be a lot better, but until I see solid proof (animations done by end users) I couldn't say. The PC version of Real 3D (sounds like great vaporware, though) is still in Beta, I believe, and I wouldn't buy an Amiga if you stuck a gun to my head. The Screamer is a different story, but it's also over $10K. One thing, though: if the PC Real 3D comes out as a stable platform with spline based modeller and inverse kinematics and a useable user interface, I'll seriously consider it as an addition to my animation software library. Ask your local Adesk multimedia dealer for a demo reel and a test drive, then compare it to other packages (at similar prices). John Tissavary (La Luna cie)