CompuServe Messages

#why 3ds

    24-Nov-93 13:01:39
Sb: #68086-#why 3ds
Fm: Robert Weldon 73150,636
To: Mike Kelley 71302,73
Well that is interesting info, thanks. I have this Watt & Watt book which explains about "analytical a-buffers" so I guess I have some reading to do… Do you or others ever have problems with 3ds not being a ray tracer? Artists friends of mine never regester alot of pleasure with the shiny highlights in ray traced art but it is showing up more on tv. On the other hand some of the packages available seem to be producing more subtle images then a few years back ( last time I was interested in this stuff was in grad school in the middle 80s).