#Hourly charge?
31-Oct-94 20:50:34
Sb: #132393-#Hourly charge?
Fm: DAN SPOMER 72650,3573
To: James Franssen 72650,3677
Myself and my associate try to stick to a $50 per hour charge for 3DS
work. This is the least we feel our time is worth. Most clients want
a total project cost and could really care less about the hours you
spend doing it. If they knew what was involved, they wouldn't ask for
an animation by tomorrow. We recently bid on a 1.5 minute
presentation animation for $6,000. It involved an incredible amount
of modelling though. Our competitor did the same job on an Amiga for
$10,000, but they squeaked it out in 4 days. We wanted 2 weeks to
complete it, which is why we didn't get the job. We also did a series
of 4 stills that we charged $500 per file. It really depends on the
market and client, we have found no "hard" pricing structure.
Hardcopies and tapes are always extra, we do not mark up these costs
either. If we actually logged the hours spent on a project, not
including render times, the hourly rate would probably be less than
minimum wage 🙂
Most of my time on 3DS is for selling my own design work and not
serving outside clients. These prices may not be realistic for a full
time professional 3D'er.
Well theres my 2 cents, hope it helps.
Mike