#Super Black
>> Maybe its the editor in you that brings out this intense interest in having
another switch <<
I'm not the one who wants another switch – the switch is already
there. As it stands the software switching sequence is out of logic –
you can select render alpha and then the alpha is not rendered. You
can select to split alpha but nothing will happen. In these cases the
switches should be grayed out or otherwise inactive. That's my point.
As far as choices go, yes, I do want to be able to select alpha
alone, or send alpha alone to disk.
>> but this thing about an Alpha switch has been going on for over a
week and I think if this is your biggest concern you must live a very
charmed life <<
Well, actually, in a real world setting it was extremely important.
The client asked for a traveling matt after the animation was
completed and shipped. It cost an extra 10 hrs of rendering time and
a day's delay. It's only a guess but having to render the full
animation as whites and grays took longer than rendering the 8 bit
alpha image alone. I'm the one who has to face the client.
>> I really wonder if you have any idea what your animator does or
goes through in the course of making animations! <<
Actually I believe I do, coming from an animation background and
training. But we both have better things to do than watch a machine
sit and render at the last minute.
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