#Big static array in BXP
I am experimenting with a fairly large static array in a BXP.
When I define the array at a size of 0x1C0000 bytes, the BXP loads and
runs fine. When I define the array at a size of 0x1F0000 bytes, the
BXP appears to fail to load and 3DS locks up.
I have a debug output function which writes trace strings to a text
file, and since the trace file does not get created when the array
size is the larger of the 2 given above, I can determine that the
BXP initialization is not running, and conclude that the BXP may not
even be loaded.
Do you know of any bugs in 3DS verion 4, or IPAS3 which limit static
array size.