#Hourly charge?
02-Nov-94 18:23:40
Sb: #132853-#Hourly charge?
Fm: James Coulter[Mindscape] 73670,677
To: Syndesis 76004,1763
That is a good way of doing it.
For me, I multiply the number of verticies in the project by the average size
of all texture maps used. I take this result and multiply it by the image
resolution of the final project and then divide it by [(1E12) x (25 – # of ON
settings in ther renderer dialog)]. I take the natural log of this number and
then multiply it by 1K.
If I don't like that number, I just make an educated guess. 😉
— James — MAP —