CompuServe Messages

#Hourly charge?

    02-Nov-94 18:23:40
Sb: #132853-#Hourly charge?
Fm: James Coulter[Mindscape] 73670,677
To: Syndesis 76004,1763
That is a good way of doing it. For me, I multiply the number of verticies in the project by the average size of all texture maps used. I take this result and multiply it by the image resolution of the final project and then divide it by [(1E12) x (25 – # of ON settings in ther renderer dialog)]. I take the natural log of this number and then multiply it by 1K. If I don't like that number, I just make an educated guess. 😉 — James — MAP —