#IK woman sprint upload
02-Nov-94 13:17:12
Sb: #132849-#IK woman sprint upload
Fm: Paul Sanford [LVL5] 75144,2354
To: Jonas Ruikis [ADESK] 73172,1351
Interactive Mode vs. IK solve using follow objects:
So in the Randy the walking egret tutorial, his walk is assured
to follow the restrictions of his joint parameters because IK solved
the motion using follow objects… whereas the flapping wings done in
Interactive Mode are not guaranteed to obey joint constraints between
Interactive keyframes? I thought I had RTFM, but maybe I just made
some assumptions.
To guarantee obeyance of joint constraints for the wings, could I
set up a wing keyframe position in Interactive Mode, then exit IM and
set the kinematic chain and have it solve for follow objects
(following the wing or wing dummy)? Do I have to do this seperately
for each keyframe, or can I have it solve for the entire animation
for that k. chain once? I don't have to rely on motion created in
the Keyframer, as seemed to be the case for the tutorials, do I?
>> I only use interactive mode to review the solved by follow object
animation and not to set key frame data. <<
Basically my question is _can_ key frame data be set in
Interactive Mode, which can be used as a basis for follow objects?