CompuServe Messages

#Morping registration?

    02-Nov-94 12:32:24
Sb: #Morping registration?
Fm: Imad Samad 73404,234
To: anyone
Ok, here's one for you geniuses. I have a series of morph objects I'm animating (faces with phonetic positions like OSCAR). Projecting from the face is an array of pins that needs to move in conjunction with the morph. I could go in and adjust pin positions for each pin (75) on each head position (15) but I would have no way to insure that the pin registration would remain constant (the pins will "float" through the head with the morph). Besides, it would take a hell of a lot of time to position all of them in the hopes that it works. Is there any type of linking mechanism I can use that is "morph-smart"? The pins basically extend along the normals of the head mesh. I'm using R3, does the IK stuff in R4 support this?? Does anyone have any wacky ideas?? Thanks in advance…