rendering regions
03-Nov-94 10:35:17
Sb: #132740-rendering regions
Fm: Forcade & Associates 72007,2742
To: Greg Millbank 70713,3037
>> Thanks for your advice, but to tell you the truth, it makes a
huge difference in Rendering time. We are currently using a 486/66
with 128 MB of RAM. Rendering the whole model in one pass causes the
computer to begin to swap to disk. This means 1 to 1.5 weeks of
rendering time. Done in parts, it takes about an hour and a half or
two per section, for a total of less than a day. (Right now, more
like two days because of the screw ups we are trying to avoid)
Thanks again. <<
Is there any way to resample some of your texture maps down to make up
for the increased image size? Could you render selected objects and
then composite them together? Are your maps using Summed Area or
Pyramidal filtering? Are you using two texture maps for any
materials and could you reduce that to one composite texture? Just
some questions that might have an impact on memory use.
Terry Gilbert
Forcade & Associates