#interactive smoothing
03-Nov-94 12:13:16
Sb: #interactive smoothing
Fm: Andrew Paquette 74663,407
To: Yost Group 76702,413
How about edge "painting" with smoothing groups in an interactive
window? Currently, I use the "View " PXP and select faces
individually and then flip back and forth to get the effect I want,
but it's pretty clumsy and doesn't work all that well.
I think 3DS5 would really benefit from a new "edge" object category.
For instance, for smoothing, I want o smooth the border between
adjoining faces, and not necessarily the faces themselves. Also, for
complicated objects (my specialty is characters) I pretty much have
to do the smoothing on a face by face level, selecting individual
faces along a common border-very laborious. If this process could
either be automated or made interactive, I would be grateful.
Also, a question about smoothing: Every once in a while I come across
some faces that won't smooth no matter what: I can set the smoothing
angle in automatic smoothing from 0 to 360, even -1000 to 1000,
detach the offending faces as an object and assign the entire object
to any given group, do the same with selected faces, and I always get
the same result, hard edges between the faces. What am I doing wrong
here?