#Architectural Animation?
07-Nov-94 19:54:13
Sb: #134190-#Architectural Animation?
Fm: dave aguilar 76260,453
To: Brandon Bartlett 74644,3053
Hi people;
Thought I'd throw my two-cents worth in this thread… some
great/practical perspectives. The way I use 3DStudio with
Architecture (yes, I know the focus of this is animation) is in
stills. We sit the client down with modular materials and designs
ready to import at a single pick (a kitchen for example) and go
through color schema, motif, proportions, cabinetry, lighting… the
whole nine yards. We basically make the owner the director of the
film. This person storyboards for us the design, and then we do
simultaneous animation during building drawing construction so that
about 1/4 of the way through the construction drawings (CDs), we have
animations. This has saved us on numerous occasions as the owner was
able to finally visualize the tougher, more sophisticated concepts of
a given 3d design. My point… part of the effectiveness of 3D Studio
on the design process is the timing of the product in its use. The
bidding session isn't the only time animations become practical in
the design process. More often than not, stills will do the trick
(which are very quick to generate with diverse materials and lighting
combinations). For developers, animations are far more crucial in the
beginning phases (at least in our experience). But for owners, stills
work great, and if animations can be performed on the side while CADD
gets underway, we can usually turn out something intuitive through
animation before the first 25% of the CADD side is done. This is
where we usually catch design flaws anyway with or without animation,
but animation makes the problems far more easy to grasp, thereby
saving us time in explaining anything.
I can't help stressing to people that animations is only ONE benefit of 3D
Studio. Photorealism in stills can be just as effective and profitable if
"immediacy" is an issue. -dave / toxic frog multimedia