#Architectural Animation?
08-Nov-94 11:02:15
Sb: #134007-#Architectural Animation?
Fm: David Rhoten 71450,2654
To: Brandon Bartlett 74644,3053
>>How do you convince architects or architectural firms that computer
>>generated renderings or animations will help them?
You've got me! I've been trying in-house (the architecture firm I
work for) for about 3 years now. I do some great
rendering/animation, they say "that's really great," they use the
stuff in promotional/interview presentations, but will they ask me to
help them visualize a project they're designing? Hah! (Although,
that MAY be starting to change — I think I've spent so much money on
3DS & accessories that they've decided that using it is the only way
to recoup their investment!<g>).
Seriously, architects, for all their protestations to the contrary,
are a very conservative and tight-pursed lot. They like tradition —
and tradition is hand-drawn renderings and hand-built models. You
can make all the arguements you want about how spending the same
money and time on a 3D model vs a hand-painted rendering gives you
infinite points of view and easy change-of-form-or-materials, etc,
but their eyes just glaze over and they say, "but I like the
'artistic' look of a hand-rendering" (never mind that their goal is
SUPPOSED to be to convey the design accurately and successfully to
the client). Also, people (clients too, although then the term
"people" has to be used VERY loosely<g>) like to have something
physical, and no matter how cool a video tape is, a model is cooler.
I think that computer visualization is gaining ground, and certainly it doesn't
replace hand-drawings/models in ALL situations, but it's a long, slow battle
that you just need to keep waging.
Oh, and one more thing… Architects are highly competitive creatures.
Once you, as an independent artist, break through with one firm, and
the other firms see that firm x is using computer-generated visuals,
the others will be beating down your door.