#SKIN for hands?
09-Nov-94 00:32:51
Sb: #134344-#SKIN for hands?
Fm: M. G. BATCHELOR 71532,1214
To: Mechadeus 71052,1575
You're welcome. Sounds like your best bet might be to check with Dave at
Digimation regarding THEIR bones routine. I have not used or tested it myself,
but if an object can have several skeletal braches (or any), you might could
construe some way to feed the MC data to the spline skeleton – which would
(should) deform the mesh polygons smoothly. Since an un-sliced mesh can not be
deformed locally in the keyframer, this sounds like the closest possibility.
Unless you can manage to use the wishbone guy's techniques and other
misdirection at the knuckles with skeletonally-driven Skin slices.
BILL