IPAS Newsletter
PMJI, but I'd like to see/contribute to such a compilation of the tips seen
here in the forum. I've been collecting threads on motion capture, SKIN.AXP,
landscape making, other IPASs, etc.
I'm I guess one of the Senior Animator/Designers for Mechadeus, a CDROM
entertainment developer in San Francisco. We designed, animated, etc, the CDROM
game Critical Path, published by Media Vision last year. Now we're finishing up
our second CD game title The Daedalus Encounter, starring Tia Carrere and
Christian Bocher. It's gonna be a hell of a lot more interactive (that was one
of the hits we got for critpath), and it just plain looks rad. I'd like to
upload some sample anims and stills soon. This is my first CG/anim job. I've
been here since Dec. 1991, after I'd graduated from Rhode Island School of
Design, with a BFA in illustration, but absolutely no 3D or animation
experience, so a lot of what I've learned has been through experiments, other
artists, and this forum.
Mechadeus is about 10 3D artists, 5 programmers, 2 digital video/editing heads,
plus management. We split off from Mondo Media (a contract multimedia firm) in
May 1993 to create Critical Path.
I've been on CS only about a year, so I don't know how great my contribution
might be, but I'd like to give back for all the great, free help I've gotten
here.
Eric Chadwick
Mechadeus, 71052, 1575