#Command Line Rendering
09-Nov-94 10:13:21
Sb: #134111-#Command Line Rendering
Fm: Gayle G de N, SAVANTES 73251,3042
To: MARTIN G FOSTER 70303,456
<<why don't you simply render 4 viewports to the queue?>>
Lots of reasons, none compelling, perhaps, but you asked.
– I don't like to move the dongle around to different systems (to set
up an independent render queue), and I don't do most renders on the
modelling system. (I did read here once something about setting up a
queue on each system using the dongle, then taking the dongle off an
putting it on the next system to repeat the process).
– I find it a little annoying, and pretty pointless to have to keep
saving project files for network rendering when the only thing being
changed is shading mode, or resolution, or output file type. I can
write a batch file for that much faster than I can create a network
queue, having to wait for the save of the project file each time I
change a rendering option.
– If I batch/command-line render, I can be varying options on the fly
and rendering on one sys, and be working on different project files
on the main sys … if I use the network, and decide I want to add
something to the queue that doesn't happen to be the project I'm
currently working on, I have to save, load the other project, save it
for the net queue, reload the first project ….
– I have a network, but don't like to be obliged to use it
(Lantastic), and especially don't like to have to keep the main
system on if I have started network rendering with the other systems
as slaves.
– I can see that the network rendering option, with it's detailed
activity report as being invaluable, even on a single system, for
"final" rendering, tracking missed frames, exact rendering times,
etc., but for a fast, flexible way to compare renders on independent
systems by changing those parameters available through switches,
batch "when it works" (!), is great.
– Also I'm a little bit stubborn ,:)