Help Camera Roll
08-Nov-94 17:47:08
Sb: #134432-Help Camera Roll
Fm: Paul Sanford [LVL5] 75144,2354
To: William A. Openshaw 73752,2654
>> Can anyone tell me why I get a camera roll when the camera passes over or
near it's target. This doesn't happen in every animation. <<
It apparently has something to do with the way 3DS deals with the
x,y,z universe. One solution I've heard offered is to create a dummy
object at 0,0,0, link everything in the scene to it, and rotate it 90
degrees in any direction. You can now look "down" at your target
without the flip/flop.