CompuServe Messages

Help Camera Roll

    08-Nov-94 17:47:08
Sb: #134432-Help Camera Roll
Fm: Paul Sanford [LVL5] 75144,2354
To: William A. Openshaw 73752,2654
>> Can anyone tell me why I get a camera roll when the camera passes over or near it's target. This doesn't happen in every animation. << It apparently has something to do with the way 3DS deals with the x,y,z universe. One solution I've heard offered is to create a dummy object at 0,0,0, link everything in the scene to it, and rotate it 90 degrees in any direction. You can now look "down" at your target without the flip/flop.