#network rendering
08-Nov-94 16:48:23
Sb: #134281-#network rendering
Fm: Brian Rudolph [Adesk] 71722,170
To: Keyframe 100273,3463
This sounds like a network sinchronization problem. All your machines
need to be time and date synced to the machine that is the 3DS
network server, every time before starting network rendering.