#Architectural Animation?
08-Nov-94 14:17:52
Sb: #134287-#Architectural Animation?
Fm: dave aguilar 76260,453
To: Ted Boardman 71022,3001
/* expensive pencil and there isn't much discussion on how to utilize the
technology in new and comprehensive ways. */
I think that CADD's effectiveness is well understood these days, that
it's not just an elaborate pencil (in that regard for CDs) but an
effective tool where symmetry, duplication, repetition and recycling
is involved. With Multimedia though (and I've said this before, it's
a total analogy of where CADd was in the early 80's right now), the
same curiousity exists but not the practicality or profitability.
Toxic takes a very different approach to presenting 3D Studio to new
architects. For one thing, we don't even wow them with animations
initially. We start simple by showing how their CADD designs can be
imported into 3DS, and then how materials and lighting can be added
for photorealism, how perspectives can then be shot for very quick
renderings. This is enough. At first. It sells, it works at bidding
sesisons and with owner-consultation sessions. Plug and play
modularity to materials and geomtries is as important in training as
3DS functions. For example, if a countertop in a given kitchen might
have several materials, the countertop material might reference a
raster file called CNTRTOP1.GIF which can then be substituted with
any other raster file and immeditely rendered again (in other words,
WOOD1.GIF or TILE1.GIF would be copies as CNTRTOP1.GIF and vavoom!).
Starting simple with a practical application seems to be very
effective. Only later do we send them a tape of architectural
animations and let them salivate at the added potential they have
already purchased. It's not a disservice to 3DS not go into
architectural animations. Look at how much AutoCAD is never taught at
first (SQL ties, DCL/AutoLISP, 3D) yet it is a productive tool in 2D
at first by doing simple copying, cuting scaling applications that
were tough manually. "Show benefit from minute one" is Toxic's prime
philosophy.
/* the step of visualization would fit in nicely. A whole new way of
approaching a project is necessary and architects today are caught in the
transition. */
As they always will be. 🙂 But hey, it keeps them competitive and on their
toes, right? The first "guys" to get CADD under their belt made healthy profits
from the technology. Architects who jump on MMedia will benefit in the same way
IMHO.
/* Any ideas on what is being done or what should be done in the education
process? */
You mean besides the telecourses? <g> I attend several colleges and
universities in a given year to discuss with the
CADD/Multimedia/Computer department heads what they're doing to get
students >jobs< after they graduate. NAAUG is always a part of that
equation. To my knowledge, very little is being done to show
profitability with 3DS. Right now (as CADD was again 1 decade ago)
it's more of a "neat thang", and some see the potential of it, but not
the implementation of it into a professional environment. CADD on the
other hand is coming long very well… most educational centers know
how to teach design/drafting productivity. <note: they may not be
teaching it, but they know how to teach it> It's a long learning
curve that will eventually happen on its own as CADD's did. But some
of us aren't willing to wait around for 10 years. 🙂 -dave