3d-Studio Faces Limits
09-Nov-94 22:12:46
Sb: #134422-3d-Studio Faces Limits
Fm: Syndesis 76004,1763
To: Brian Rudolph [Adesk] 71722,170
More precisely, no sub-object can have more than 65,535 points or faces. Most
objects hit the point limit before the face limit, although it's perfectly
possible for a malformed 3DS file to have 64K points but only one face.
I wonder about the limits within the DXF import within 3DS and the standalone
DXF3DS converter… do they, too, use only 16-bit values for counting points
and faces while assembling data that must conform to 3DS geometry limits? I
suspect that they must use 32-bit values, since it's quite easy for a model to
have an excess of points before merging.