CompuServe Messages

#field-ordering

    12-Nov-94 02:31:57
Sb: #135339-#field-ordering
Fm: alec jason 71137,2632
To: Jonas Ruikis [ADESK] 73172,1351
Hi Jonas, I tried to follow the procedure you suggested but I don't think it is helpful in addressing the actual problem that occurs intermittantly during network rendering. And, after rendering .tga's with different field orders, Animator Pro cannot be used to view them because they are 24 bit. I did render them as you suggested and looked at them in a Windows program and they showed (I think) that field order 0 means the first frame (keyframe 0) is first and field order 1 means the second keyframe is first. But the actual problem occurs during network rendering and it does not appear to be related to the .set file values. Sometimes the field order will show up as 0 and sometimes as 1. I can't make it happen. But, as I mentioned previously, I don't think the field order shown in the log file is not the actual field order — sometimes. Also, over the weeks, I have learned some things about my chronic network problem. The actual problem is that the server disk (where the 3ds\network directory is located) is intensely activated by the slave machines on the network. Each machine hits the disk for about three seconds — apparently to update the 3dsnet.ctl file. Each time this occurs, the server is almost brought to a halt: mouse movements, screen redraws, etc are extremely slow during these updates. Sometimes the time period between these slave updates vary between 70 seconds (for each machine) and in other days the time interval may be as little as two or three seconds (which causes me to shut everything down and start over). I need to know how often these updates are _supposed_ to occur. Can you please find out this information? Thanks, Alec Jason