#field-ordering
12-Nov-94 02:31:57
Sb: #135339-#field-ordering
Fm: alec jason 71137,2632
To: Jonas Ruikis [ADESK] 73172,1351
Hi Jonas,
I tried to follow the procedure you suggested but I don't think it is helpful
in addressing the actual problem that occurs intermittantly during network
rendering. And, after rendering .tga's with different field orders, Animator
Pro cannot be used to view them because they are 24 bit.
I did render them as you suggested and looked at them in a Windows program and
they showed (I think) that field order 0 means the first frame (keyframe 0) is
first and field order 1 means the second keyframe is first.
But the actual problem occurs during network rendering and it does not appear
to be related to the .set file values. Sometimes the field order will show up
as 0 and sometimes as 1. I can't make it happen. But, as I mentioned
previously, I don't think the field order shown in the log file is not the
actual field order — sometimes.
Also, over the weeks, I have learned some things about my chronic network
problem. The actual problem is that the server disk (where the 3ds\network
directory is located) is intensely activated by the slave machines on the
network. Each machine hits the disk for about three seconds — apparently to
update the 3dsnet.ctl file. Each time this occurs, the server is almost brought
to a halt: mouse movements, screen redraws, etc are extremely slow during these
updates. Sometimes the time period between these slave updates vary between 70
seconds (for each machine) and in other days the time interval may be as little
as two or three seconds (which causes me to shut everything down and start
over).
I need to know how often these updates are _supposed_ to occur. Can you please
find out this information?
Thanks,
Alec Jason