CompuServe Messages

#Scalpel? WHY?

    12-Nov-94 09:42:46
Sb: #135407-#Scalpel? WHY?
Fm: Tom Crage 72202,255
To: Tim c Branan 76360,540
>>Not that I am defending slice (haven't even seen it yet), but booleans don't always work, and that is a lot of steps. If they sold it for 40-50 bucks, it might be worth it for someone who has a need to slice things.<< I haven't seen the Scalpel routine either but if something needs to slice things, I would recommend they first try the boolean method before shelling out money for an possibly unneeded tool. The steps involved can be shortened by saving the cutting boxes after creation. Then when you need to slice something just duplicate it, merge a copy of the cut boxes into the scene, scale and postion them as the cutting plane, and then do the boolean subtraction. (This costs 0-0 bucks!) Granted, booleans have been known to fail while trying to cap the cut, but if the routine the big boys at Autodesk wrote won't work, I doubt you're gonna have better luck with this IPAS. The one thing I could see it helping with is doing cuts without capping the ends. If the purpose of this routine is to allow slices without caps, it may be useful to some, but I feel the 3DS user would be better served by adding an option in the boolean dialog in rel 5 to do subtraction without capping. That would allow cuts of any shape to be performed. (jonas?) Tom Crage