#Zbuffer IXP in DL1
15-Nov-94 05:02:05
Sb: #135646-#Zbuffer IXP in DL1
Fm: David Stinnett 70214,774
To: ALAN IGLESIAS 70262,1240
>>I hope DavidS jumps in and elaborates a little for everyone…
What, and spoil the suprise? Ok, time for a shameless plug… All the
details are in chapter 12 of "3D Studio special effects" <g>
Using the Z-buffer as a mask in video post, an object can be made to
fade into the background or layer behind it. I think the best results would
come from using a matte rendered with a white matte material and distance
cueing, instead of the true Z-buffer image as derived from the Seez IPAS. (see
my note to Gary).
Sorry, I can't really go into much detail now, but I do go into extreme
detail on this method in the book, so anyone interested should definately have
a look.
David