Zbuffer IXP in DL1
14-Nov-94 21:43:30
Sb: #136015-Zbuffer IXP in DL1
Fm: Glenn J Melenhorst 100353,134
To: Yost Group 76702,413
<<Consider this. In the z-buffer, a pixel can have any number of surfaces
inside of it, but only the nearest surface's distance is recorded. How
would antialiasing be possible?>>
Doop! Of corse you gotta realise I had my zany swirling animator's bowtie on
when I asked that stupid question.
Thanks for the clarification Gary.
Glenn Zephyr.