#Client/server
>> I love DOOM <<
At my work we spend significant amounts of time using DOOM as a "network
bandwidth test" 🙂
DOOM is not a client/server program, it is strictly peer-to-peer. I'm
not aware of any "real" client server games…hmm…another great
marketing concept! (I seem to have great marketing concepts about as
often as Windows95 crashes, and with about the same potential for
success 🙂
>> I wrote a small C++ program and it ran…<<
MicroSoft should hire you. May I ask what you eventually intend to
produce? I'm guessing some C/S type game.