#3D modeling
10-Nov-94 11:22:01
Sb: #717-#3D modeling
Fm: John Stetzer 73532,2247
To: Dwayne L. Liddell 74644,2416
>>The heat will definitly be on Autodesk.
Agreed. I think the situation will be similar to when 3ds first hit
the PC market, when the only options were Topas (at 10,000 or more, I
think) or DGS (which was also lots). Two advantages I feel 3ds has
over those two, and two of the reasons I think 3ds will not go the
way of DGS or Topas and will improve dramatically in responce to
Lightwave are; (cynical) ADesk is behind 3ds. There are better (from
what I've been told; I don't use cad) cad systems out there,but ACad
holds the lion's share of the market. (Non-cynical) The Yost group
are as committed to producing an improved 3ds as Hastings is for
Lightwave. From what I understand, ADesk was the primary player in r4,
where as the Yost group has been at work on r5 since either April or
August; r5 should (if previous enhancements (r1-r2-r3) are any
indication) be much more improved and functional than r4 is in
comparison.
Regarding image quality; what I was refering to was more the color
richness and depth, which I feel is better in 3ds. I don't have the
time to respond to the specifics at this time, but in essense (and I
will be happy when Forge and Essence arrive on the PC) you are more
than correct in your statements on procedurals on both sides; using
image maps only, my eyes tell me 3ds is better. Using projector maps,
there are workarounds in the shadow dept. Although I lost the post
(indeed, my entire message base due to a file getting corrupted) and
can't get the exact quoted, the people who used 3ds to do about 4+
minutes worth of 3ds animation for the upcoming 'Johnny Mnenemic' film
by William Gibson (they used Alias for the motion capture sequences,
due to the fact that Puppeteer wasn't out then) said that 3ds gave
them near Renderman quality output, at a vastly greater speed. They
also wrote a lensflare IPAS of equal quality of Alias's, which is a
similar factor better than Lightwave's as Lightwave's/3ds's; don't
know if they're going to make it availible though. Have you seen the
3ds Siggraph tape (94 one)? There are some animations on it that some
have sworn could not have been done on a PC. To close… >>Quality
is often a distant second I could just as easily say a similar thing
concerning Lightwave; what we end up seeing as examples of any
program are generally the best stuff done on that program; most of
the people who make it on the 'demo tapes' would, IMHO, make any
program shine if they chose to work on a specific program. I can't
argue as far as TV; Lightwave has shown up in a lot more places than
3ds. I firmly believe that the end result is more dependant on the
talent of the artist (or in my case illustrator) than the program
itself. I've seen stuff that I've considered crap from all platforms,
Lightwave included (lord, the number of SGI things alone is scary;
having the best paint does not make one a maste painter). I don't
think anything I've placed on Cserve (with the exception of the
modified polyhedra; those really need refraction) would have benifited
from doing them in Lightwave; they would has benifited more from me
having more time than after hours/between projects to do them. For
me, 3ds has produced the best results, and I've developed workarounds
to sidestep some of the percieved flaws in 3ds. When Lightwave comes
out I may add it to my toolkit, but I'll upgrade before I add. I
really feel that one should use whatever works best for them.
John Stetzer
JWS
PS. Did see the press release concerning the script extension; if it
does what it says (and after seeing the key scripter, I see no reason
why it shouldn't), it will permit users to write their own IPAS's
without a great deal of programming knowlege; that might be the
sleeper in the whole equation. Oh, and do you know if Lightwave will
come w/a network or batch rendering system (not refering to
Screamernet, which I've been told is extra (but I assume included in
the Raptor II's)?