#3D modeling
11-Nov-94 01:17:08
Sb: #534-#3D modeling
Fm: John N. Jordan 72772,1271
To: Dwayne L. Liddell 74644,2416
>Cameras (3DS can use multiple cameras, Lightwave can only use one) are
controlled by moving the actual camera and the camera's target. to move the
camera you select the actual camera and move it, to rotate where it is viewing,
you move the target. There are no provisions for changing the heading and
pitch using degrees.<
FWIW It's pretty easy to fix the focus in front of the camera, and
allow it to turn like one might think it should (not having a fixed
target) by assigning both the camera and the target to a dummy, or
another object. Just move, rotate, etc. the dummy, and you've got
the desired effect. I guess the only easier way would be to have 3DS
shut off the fixed target. That would be nice, but it's not a
problem for me. I usually like the target to be fixed.
>displacement mapping….[animated]… impossible with 3DS.
I believe that using disk 7, you could could make morph targets, and then
animate between the normal object, and the displaced targets. It seems to be
more difficult than Lightwave, but I believe it's possible. (haven't tried it
though)
In all, good objective summary. I'd love to have some of LW's texture tools..
And the "sun" type of lighting. mabe R5.. 🙂
JNJ