#3D modeling
13-Nov-94 15:00:20
Sb: #810-#3D modeling
Fm: John N. Jordan 72772,1271
To: Dwayne L. Liddell 74644,2416
It's not hard to do a rippling flag.. in fact, there's one as an
example in the 3DS example meshes. As I recall, that one isn't
great, but is old. I think there is an IPAS that lets you do that
with about the same ease that you described in LW. That's how I
would do a flag, not using a displacement IPAS to make keyframed
morph targets. You are correct, that way would take a longggg time.
Fortunately, there's an easier way in 3DS.
The latest version of LW I used was, I think, 2.0. I know.. it's old!
That's why I said I wasn't going to get into the LW/3DS thing. 🙂
Since my post, I've looked around my mag's for info on LW 4 (it's 4,
right?) The multiplatform one. It's got my interest.. it sounds like
it's got a fighting chance outside of Amiga-dom. (BTW- I hate
Amigas, I'm glad they're out..) What suprised me is that it'll run
on SGI's.. That'd be interesting.. pay $!$! for an SGI, and
supporting software, and only $1k for the 3D program. 🙂 Do you
know of the benefits of using SGI's over something like a dual
Pentium 90/ Dec Alpha/MIPS based NT machine?
If I had LW4 around to try out, I'd be interested in experimenting.
Otherwise, I'll stick with 3DS. I doubt it'll get behind LW in the
near future. R5 will be something serious to contend with.