CompuServe Messages

#3D modeling

    13-Nov-94 15:00:20
Sb: #810-#3D modeling
Fm: John N. Jordan 72772,1271
To: Dwayne L. Liddell 74644,2416
It's not hard to do a rippling flag.. in fact, there's one as an example in the 3DS example meshes. As I recall, that one isn't great, but is old. I think there is an IPAS that lets you do that with about the same ease that you described in LW. That's how I would do a flag, not using a displacement IPAS to make keyframed morph targets. You are correct, that way would take a longggg time. Fortunately, there's an easier way in 3DS. The latest version of LW I used was, I think, 2.0. I know.. it's old! That's why I said I wasn't going to get into the LW/3DS thing. 🙂 Since my post, I've looked around my mag's for info on LW 4 (it's 4, right?) The multiplatform one. It's got my interest.. it sounds like it's got a fighting chance outside of Amiga-dom. (BTW- I hate Amigas, I'm glad they're out..) What suprised me is that it'll run on SGI's.. That'd be interesting.. pay $!$! for an SGI, and supporting software, and only $1k for the 3D program. 🙂 Do you know of the benefits of using SGI's over something like a dual Pentium 90/ Dec Alpha/MIPS based NT machine? If I had LW4 around to try out, I'd be interested in experimenting. Otherwise, I'll stick with 3DS. I doubt it'll get behind LW in the near future. R5 will be something serious to contend with.