3D modeling
>So it's not in 3DS, but an extra package. People tend to say "3DS can do
that", but it's not 3DS, it an IPAS (=extra $$$). <
Well, yes it's 3DS. You can't do that without 3DS.. nor can you take
the IPAS and plug it into another program. Sure it's extra cash, but
well worth it. I'm not sure about LW projects, but I'd assume a one
time expense of $300 for 6 or so IPAS' doesn't make a big dent into
the budget.. I just cover it with the project. (charge a percentage
more for the IPAS.) This doesn't pay for the entire pack, but it
gets me more tools to work with later on. If you don't like paying
for plug-in's, then you should take back your raving about LW's
future capability of plug-in's. I'm sure you'll have to pay for them
too.
>Multiprocessors, Alpha's, etc.
Yes, the program would need to be made in such a way that it would be
multi-threaded. The multiprocessor part is taken care of internally
in NT. Multithreading is a basic part of any good NT program. Also,
the LW NT version would need to be compiled for the different
processors on NT.. that's a given for NT stuff as well. I'm sure LW
will do these things. Well, hopefully. If they don't, it'll only
take advantage of a 32bit memory address space. I doubt that in
itself would justify the large overhead of the NT O.S.
It'll be fun to see how things go.. I'm sure 95 will be a really
amazing year for 3D- especially on the PC.