CompuServe Messages

#3D modeling

    10-Nov-94 04:30:59
Sb: #3D modeling
Fm: Dwayne L. Liddell 74644,2416
To: John Stetzer 73532,2247
If you read my original post, I stated that I was surprised by the number of people who use 3DS that put down Lightwave but have _never_ used it. I have no problem with people who have used both and prefer one over the other. I think I know what you are talking about regarding the productivity statement. Layout loses interactivity when you enter a menu. Changing parameters like fog or light's intensity falloff take longer than they do in 3DS. After a while you get used to this. I can usually, using the grid, eyeball where they need to go. One of the biggest complaints I have with Lightwave is the inability to render texture samples. Thankfully, this will be remedied in the 4.0 upgrade. Redraw times are painfully slow, but I know this will change on the PC. Are these the types of productivity limitations you are refering to? Even with these, I still feel that there are enough high points which level the productivity playing field. I downloaded all of your files. They are very good. Did you model the dragon entirely in 3DS? I'd be interested in hearing how it was modeled (I'd guess with Fit to Shape). Also, how do you have the lighting set up in the TRBLDR.JPG file? I haven't ever uploaded any of my work. I guess I could dig something up. Where do you feel is the best place to post them? I am fairly young for this profession, only 20. I started when I was in high school. I did some independant work in my spare time. Afterwards I went to work for Paragon Communications located in Salt Lake City. I'm a grunt in their animation department. All I do is animation. We do everything from medical animation to logos.