#3D modeling
If you read my original post, I stated that I was surprised by the
number of people who use 3DS that put down Lightwave but have _never_
used it. I have no problem with people who have used both and prefer
one over the other.
I think I know what you are talking about regarding the productivity
statement. Layout loses interactivity when you enter a menu.
Changing parameters like fog or light's intensity falloff take longer
than they do in 3DS. After a while you get used to this. I can
usually, using the grid, eyeball where they need to go. One of the
biggest complaints I have with Lightwave is the inability to render
texture samples. Thankfully, this will be remedied in the 4.0
upgrade. Redraw times are painfully slow, but I know this will
change on the PC. Are these the types of productivity limitations
you are refering to? Even with these, I still feel that there are
enough high points which level the productivity playing field.
I downloaded all of your files. They are very good. Did you model
the dragon entirely in 3DS? I'd be interested in hearing how it was
modeled (I'd guess with Fit to Shape). Also, how do you have the
lighting set up in the TRBLDR.JPG file? I haven't ever uploaded any
of my work. I guess I could dig something up. Where do you feel is
the best place to post them?
I am fairly young for this profession, only 20. I started when I was
in high school. I did some independant work in my spare time.
Afterwards I went to work for Paragon Communications located in Salt
Lake City. I'm a grunt in their animation department. All I do is
animation. We do everything from medical animation to logos.