CompuServe Messages

#3D modeling

    12-Nov-94 18:15:58
Sb: #3D modeling
Fm: Dwayne L. Liddell 74644,2416
To: John Stetzer 73532,2247
John, I actually don't care which program is better in the future. I will continue to use which ever better fits the particular project I am working on. If r5 blows Lightwave away, great. Heck, if Real 3D becomes the PC equivalent of Power Animator, fantastic. I will use what ever program suits me best. One thing for sure is that the release of Lightwave on the PC will better the entire market, and possibly turn it on it's ear. Who knows what animation program will reign supreme at the end of next year. Maybe we'll see an under $1000 r5<g>. Actually that wouldn't suprise me a bit. For the near future at least, the $600 Lightwave will be competing directly with the $3000 3DS. If I had to pay for one of the programs out of my own pocket I know which one I'd buy. I finally received my r4 upgrade yesterday. With the exception of the IK, I am less than impressed. Leaving out the patch modeler really hurts. If the Lightwave upgrade is as good as I am hearing, things could get interesting. Do you know if the r5 upgrade will be out after the standard 1 1/2 years? If so, it will probably be competing with Lightwave 5.0, not 4.0, yet another twist in this bizarre tale. I disagree that 3DS has better color richness and depth. I know 3DS uses a 64-bit color palatte, but I would never have known by looking at the output. The only area I have noticed 3DS is better depth wise is in black and white gradients. I usually only use procedurals for water and to dirty up objects. The rest of the time I use image maps. Image maps tend to actually be sharper and "deeper" in Lightwave. Side by side comparisons talk, not memory. I'd wager that If I had access to your dragon mesh and textures I could make them look better in Lightwave without spending much more time than you did. The lens flare IPAS module you referred to is meaningless. If I can't put it on my hard drive it means nothing to me. Also I don't doubt that 3DS can nearly match Renderman's output. I completely agree that the programs output quality depends on the skills of the animator. Off the top of my head I can think of 6 Lightwave users that combined couldn't animate sludge. BTW thanks for responding to the guy who wanted to know about the 3DS IPAS modeling enhancements. I lost the message and by the time I retrieved it you'd answered him. You know alot more about modeling in 3DS than I do, so it's probably better you answered him.