CompuServe Messages

Public Demo Team

    07-Nov-94 22:53:55
Fm: Geoffrey S. Kane 74537,1220
To: Rob McGregor 73122,3125
Rob, Well, more or less, after hearing from all of these people asking to join the "official" demo team, I just though that it'd be a waste of their talent for them to be doing nothing. Since there was a general interest to just swap ideas, code, etc. and see what we could come up with, I figured why not do this on our own. Right now, there are no rules, and I'm NOT the group leader. I did start this thread, but for now I don't want to restrain free thought by forcing my views on anyone. So if you have any ideas, speak up. If you want to focus on music, be my guest. My limitations are quite extensive (sorry, but there's only so much I can do with a '286). Demos are pretty much limited to DOS (that seems to be a unwritten rule –although what's the point of writing compact Asm code that needs a cumbersome OS/GUI to run <g>). I also am pretty much stuck with Pascal/In-line Asm, although I'm sure C code can be linked into it. Suggested reading/DLing: PC Graphics Programming Encylopedia — a treasure trove of hardware info, file formats, and basic algorithms. Denthor's tutorial's (note–TUTs 1-9 are included in PCGPE) I think there are 16 of these altogether. Fred Trafton's XUNIT.PAS — included in his PCX library. If you have any other suggestions, please let me know. Remember, this is YOUR Demo team, so do what you want with it. Jeff P.S. Sorry about being late with my reply, I was out for the weekend.