Public Demo Team
07-Nov-94 22:53:55
Sb: #400-Public Demo Team
Fm: Geoffrey S. Kane 74537,1220
To: Rob McGregor 73122,3125
Rob,
Well, more or less, after hearing from all of these people asking to join the
"official" demo team, I just though that it'd be a waste of their talent for
them to be doing nothing. Since there was a general interest to just swap
ideas, code, etc. and see what we could come up with, I figured why not do this
on our own.
Right now, there are no rules, and I'm NOT the group leader. I did
start this thread, but for now I don't want to restrain free thought
by forcing my views on anyone. So if you have any ideas, speak up.
If you want to focus on music, be my guest. My limitations are quite
extensive (sorry, but there's only so much I can do with a '286).
Demos are pretty much limited to DOS (that seems to be a unwritten
rule –although what's the point of writing compact Asm code that
needs a cumbersome OS/GUI to run <g>). I also am pretty much stuck
with Pascal/In-line Asm, although I'm sure C code can be linked into
it.
Suggested reading/DLing:
PC Graphics Programming Encylopedia — a treasure trove of
hardware info, file formats, and basic algorithms.
Denthor's tutorial's (note–TUTs 1-9 are included in PCGPE) I
think there are 16 of these altogether.
Fred Trafton's XUNIT.PAS — included in his PCX library.
If you have any other suggestions, please let me know. Remember, this is YOUR
Demo team, so do what you want with it.
Jeff
P.S. Sorry about being late with my reply, I was out for the weekend.