#Creating .MOD samples
14-Nov-94 09:55:49
Sb: #849-#Creating .MOD samples
Fm: Dan Richardson 72537,1341
To: Carl G. Lonjin 74352,2427
Sounds like you've got a more direct route into ST3 than I do. I've had no luck
going straight in. I'm on a GUS, and the order of loading samples in ST3 seems
to be really critical, later samples sometimes corrupt older ones. Sometimes
not. Really screwy. So I load the samples into another tracker that's got a
decent import, GusTracker, save it out as a MOD, and load that into ST3.
ST3 will also take signed 8 bit RAW files with the extension SND.
My best advice for dealing with ST3, however, to drop it and move to
FastTracker 2. FT2's just out, it's here in the lib, and it's great.
Triton broke away from the format in some critical ways, for instance
panning is stored in the instrument, not applied to the track, but
they're all good ways. It's got a sampler and editor built in, very
good import, handles 16 bit samples, has MIDI I/O with optional
quantization so you can play on a real keyboard. It's much more like
a real sequencer than any tracker I've ever seen.
Best of all, it's not a dead program, like ST3.