#3D Modeling Software
26-Aug-94 08:16:45
Sb: #468-#3D Modeling Software
Fm: Pawel Bodytko 70733,644
To: Tony Imbo 72113,2277
>>>When I had asked if there was more than one camera, I meant whether you can
place several cameras in a scene in order to view it for multiple camera angles
simultaneously.
OK. We were talking about different things. In Animation:Master the term CAMERA
is used for the point of view for rendering (with fine controls over "lens"
angle — "f" stop and other things simmulating real life cameras). This kind of
Camera is used only in Direction module — the stage where actors come to do
their things and you set up lights cameras ans so on. Nothing can be rendered
in Animation:Master unless you create choreography in Direction (a .cho file
that will tell the renderer what to render)…My explenation was about this
kind of "viewing"… Like in real life a single person can have only a single
view of the scene at any given time. Unlike in real life there is no "travel"
from place to place. You simply jump from point to point.
As for different simultaneous views, here is what you get:
1) In Sculpture (modeling module) you have 2 half screen views with preset
position buttons for quick switching between top, bottom, left, right, front
and back, plus you can enter coordinats for angles views.
2) All other modules have single views (even if the screen might be split to
show different aspects like in Action module.
The interesting note here is that you can run more than one "session" of each
module at once. For example there is nothing to stop you to open Direction 2
times, even with the same scene and run both sessions simultaneously split
screen… (The changes in each session are not transfered over to its twin —
there are some interesting ways to work with this stuff, though).
Pawel