#Making Clouds?
19-Oct-94 12:08:56
Sb: #1284-#Making Clouds?
Fm: Jim Jonah 73517,3532
To: Christopher Hoffman 70004,2345
Christopher,
First of all, I would HIGHLY recommend the training tapes. They cover modeling
and animation tips that not only show you how its done in A:M, but covering
over into all 3D programs. This will be the best $55 you have every spent <G>
;).
Stick with it, A:M is more powerful than people give it credit! Also, you will
get good advice here on CIS, just ask!
The best way I know how to learn a program is to have a self imposed project.
Then ask question that have some detail so that others can jump in and help.<G>
>>Ghosts (Why and how are they used?)<<
As I understand it, the ghost is the point that will determine where your
figure stands in the direction module. In other words, if you want your figure
to follow path in direction, the part of your figure that follows the path is
the ghost. This has some interesting possibilities, typically you would put a
characters feet line up with the ghost, but you could put a character off to
the side of your ghost and have the ghosts path (in direction) aline with
another characters path, the two would follow each other perfectly!
>> Environment creation (Creating world scenes. Mostly interested in mist,
sky…etc.)<<
Haven't dived into this yet, but the Balls & Blocks animation on the demo
tapes has convincing clouds and sky, so it must be possible!<G>
>> Cookiecut (What is this? The manual says how to do it, but not what it's
for…)
Again, haven't dived in deep enough to see the diffence between that and
transparency mapping, but it does sound like a excellent feature that I will
put to use in the near future!
>> Enviroment maps (Is there a easier explanation for these?)
The visual clue to a chrome object is what it reflects. By allowing you to map
a picture to an object reduces the klutter of having to have objects on the
stage, but out of the cameras view just so that objects in the cameras view can
reflect the object. The assign environmental maps on an object by object is a
feature not all 3D programs have. This can be very useful!
Hope this helps!
Jim Jonah