CompuServe Messages

#Shaft of Light ?

    08-Nov-94 20:52:22
Fm: Jim Jonah 73517,3532
To: Chris Duke 71644,1102
Chris, Issue #11 of 3D artist has an article on creating the illustion of a flashlight beam that is probably close to what you want. I'll describe the flashlight, once you get it, just change the shape for what you need (I hope). Basically, start with a tube that gets wider at one end, that end will be where the beam fades out. Create a texture map that is just a gradation from %50 gray (for partial transparancy) at one end to white (for full transparancy…, or is it black) at the other. Use this as your transparance map. Put a spot light in the tube pointing in the same direction and Viola! a beam of light. Change the shape of the tube, maybe add some noise to your texture map (to simulate particles in the air) and hopefully you got what you need. Hope this Points you in the right direction, Jim Jonah P.S. If I'm way off base, you didn't hear it from me <G>.