CompuServe Messages

#Particle FX

    12-Nov-94 00:33:51
Sb: #1692-#Particle FX
Fm: sanford kennedy 73201,1374
To: Grady W 76570,551
Grady, As far as my studies have revealed, the spline patch is a mathematical expression of a space. I don't know the real theory behind its construction. I only know that in every software package where dynamic particle effects are available, spline patches are not used. In all cased the objects are polygonal surfaces, or are spline or nurbs surfaces that were converted to polygons. Polygons can be detatched from each other and still retain their integrity as objects. These objects can then be further modified and scaled to produce various effects. A spline patch ceases to exist when you remove a spline. This could affect many patches at once if it is a large object with a single spline running all the way around it. Maybe someone like Martin Hash has a better answer. Sanford