CompuServe Messages

Particle FX

    11-Nov-94 19:05:09
Sb: #1705-Particle FX
Fm: Michael S. Flynn 74551,142
To: Pawel Bodytko 70733,644
Pawel, The question of wether or not somebody will create a particle system for spline models is a serious one, at this point. It does not matter how great AM is, if it can't do the things people see on TV and the movies, it will remain in a niche that may be impossible to climb out of. Some of the things I need, and probably others, aren't just particle effects. Lens and flare effects are becoming extremly important. Collision detection should not be a real problem since I think it works by knowing surface areas, both of which have to be calculated for either polygons or splines. Another thing that should be possible is using ACTION to morph entire figures of the same class, including any movements, maps, etc., as long as the figure you are morphing to has an equal or less number of control points. We should also be able to morph the MAG, ALPHA, and GAMMA of control points. It seems that we are in somewhat of a Catch-22 – we could have many more features if there were a lot more users to create revenue, but you can't attract users without the features. Myself, I am going to wait and see what AM 3.0 is like. Then I will be looking at switching to Real 3D for Windows – $1,300, or the upcoming Lightwave 3.5 for Windows – $950. With the price of upgrading to AM 3.0 being about the same as going the competitive upgrade route to Lightwave, AM will not be the only application losing users. Unfortunately, I am currently in the unemployed mode. If I can get back to work before the end of the year, my tax refund should allow me to purchase Lightwave, while keeping AM, but to be honest, I've already made up my mind about 80% in favor of switching to Lightwave. Michael S. Flynn