#Particle FX
re:"The real problem we have (as A:M users) is that ALL WE HAVE is Hash, Inc.
and their hands are full. (Of course, we love them for what they have created
for us)."
Actually, Vance Gloster (vance@netcom.com) has created a 3rd-party product for
procedurally constructing complex characters such as buildings. You create one
character, and then can duplicate it an arbitrary number of times along various
paths. Very, very cool for non-organic stuff. Saves zillions of hours.
Gavin.