CompuServe Messages

#CONSTANT UPGRADE

    11-Aug-94 21:38:27
Sb: #CONSTANT UPGRADE
Fm: GreG tsadilas 74774,232
To: ALL
TO ALL IMAGINE USERS OF SPECIAL INTEREST TO CONSTANT UPDATE REGISTERED USERS Impulse will be releasing in 10 days the first of four updates to Imagine 3.0. This update will be sent to users who have a purchased the Impulse service program known as CONSTANT UPDATE. If you are a owner of Imagine 3.0 you can also become involved in the service program, CONSTANT UPDATE, by calling Impulse and placing your order. If you have not heard of this program, it simply is a quicker way of getting new features out to the user as we develop them, instead of asking the user base to wait for a year or longer for us to reach a landmark situation with Imagine. There will be a newsletter sent out this month of August to all registered users, there will be further details regarding ordering, but for the most part this text is a complete explanation of what the new version of Imagine 3.1 will include. For more information as well as ordering call Impulse at 1 800 328 0184 or 1 612 425 0557, if you wish you can also fax your order at 1 612 425 0701. As usual we will accept Visa or Master Card as well as orders accompanied with personal check from the USA or Money Orders from our customers over seas. IMAGINE 3.1 NEW FEATURES LIST Attributes in the Stage. Now you can get at any of the attributes of any object in the Stage editor. This new feature has come from many users who wanted to change the values of lights and felt that having to go back and forth to the Detail editor was a bit too much. We agree and have fixed this problem. But we did it for all objects that you make not just lights. State Morphing While morphing faces and points in the STATES function is easy, this function would not allow you to morph textures and other properties. Now States has full morping of all aspects of the objects attributes. SO now making those amazing textures included with Imagine look even more realistic will be a real easy task. DXF Our first pass at DXF was not that great, well now we have this format nailed to the wall. YOU Should be able to load any DXF object in any number of ways similar to 3D Studio and other programs. WE have tested as many different formats as we could find and they all load just fine. Also the saving of DXF objects has been improved along with the loading. So exporting objects properly will be proper for other rendering systems. Smart Bones Using bones is a great new feature of Imagine, but the assigning of the triangles to the various axes is a real pain, you can never remember what axis you were working on and keeping a naming convention in mind is a real problem. Now with the addition of two new menu items, you scan simply click on the axis that you want to assign a set of triangles to for both large and small, the menu items will name and make the new subgroup for you, so all you really have to do is select the triangles and click on the axis that you want to be its bone. Much easier and we are sure this feature will make character animation much simpler. Backdrop Images. Several users have wanted to import an image into the Spline editor so that they could build up a logo or some other object based upon a scanned image. Now with the Load Backdrop image function you can do this in any worksurface editor. What's more you can now load in not only IFF, TIFF, TGA, RGBN but as well ANIMS and FLC files. This function will make doing ROTOSCOPING for video or other animations a real simple process. Light source and Object views Many users have asked for a view from objects other than the camera, we looked into this idea and decided that it would indeed be worth the time. As such, the perspective views that you can now see are not limited to the camera, you can see what a light or any other object sees in the scene. This will make it easier to get a sense of where shadows will be or if the light source that you have made will cast the light in the proper place. Field Rendering For users of single frame systems, you will now be able to create very smooth and jitter free animations with the Field Rendering option. Simply click on the Field render button in the Subproject menu, push the go button and it just works, Very cool and very smooth. Flic and Anim brushes. You have always been able to wrap a series of images to an object, but now you can wrap an animation onto an objects and not have to hassle with the single images. Using this in conjunction with the stage editor you can capture video, use the load backdrop image in the stage and do some serious rotoscoping. Show Pic Many times after making a quickrender and saving it, you want to take another look, now you can click on the showpic button, find the pic you want to view and Imagine will show it for you without having to launch another program or exit to DOS. Anim and Flic built in players. Showing anims or flc files have been done only from outside the software, now you can view these types of animation files directly in Imagine. 3.1 VERSION NUMBER NOTICE or the ole about box. Many users have asked for a version number notice in the software, so we put it in, now you will be able to tell us what version you have and we can tell you what version we are presently supporting. Several bugs have been fixed as well Starfield render bug, which did not animate the stars…. Fixed Clone bug, caused some problems in the stage under various conditions….. Fixed Looping anim bug…. Fixed All in all this is an exciting upgrade with many new features that we want you to try out and let us know what more you want done to them before the next upgrade in a few months. We at Impulse are glad to continue our support for both the Amiga as well as the PC platforms and hope that our users recognize the commitment we have made to making Imagine the best that it can be. Remember we are listening The Gang at Impulse