particle attributes
>>
After an image map is applied to an object which is made up of particles, why
can't the image stay with the particle bits if you blow up (as an particle
effect or explode) the object?
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Ed,
See my reply to Marc Reinig. Right now this is possible. What is not possible
is to have each particle have it's OWN image map associated to it.
As for the new FLI mapping, haven't seen it yet….awaiting version 3.1 just
like everyone else. <g>
-GreG