CompuServe Messages

3D Modeling Software

    27-Aug-94 10:11:48
Fm: Tony Imbo 72113,2277
To: IMPULSE 72662,3330
>>I think we will wait until 4.0 windows is STABLE, it has been held back and I am not sure of a release date. When 4.0 make users happy and us not nervous, we will indeed make a port for 4.0 but we arent going to hurry just so we can say we did it. It must make sense because it going to be one hell of a lot of work<< Although the delay in the release of Windows 4.0 is frustrating, it definately WILL HAPPEN in early 1995 and will replace Windows 3.1 and DOS by the end of 1995, for all practical purposes. For some reason, it seems like a lot of developers are trying to ignore this fact, especially game and 3D modeling developers. With the Windows 4.0 and WinG betas available NOW, and with 32 bit C and C++ developement tools already out for some time, it would seem that NOW is the time to begin the process of porting over to it. This is ESPECIALLY significant to DOS based programs that will not run with 3rd party memory managers or semi-unusual configurations, such as Imagine. I KNOW it's a hell of a lot of work (I'm trying to do it myself), but it has to be done sometime, so why not get a leg up on the competition, especially since the Imagine interface is really the only thing wrong with an otherwise fantastic program (maybe also a full spine based modeler). There has been a lot of talk about the interface, by the way, and let me just get a little more specific on what I'd like to see: 1) More visual feedback in the attributes / material dialog. I'd like to actually see what the effect the attributes / textutes/ bump maps have on my surface while in this dialog (similar to what truespace does with their "material" sphere). 2) A more logical layout on the menus. All loading and saving should be done from the file menu. There should be more consistency in the layout between modules, and more in line with other PC based programs. 3) Not having to hit enter after everything. 4) A more inituative design relating to attributes, texture, transfomation, etc. It difficult to work with RGB setting for thing like transparancy, the way it's laid out currently. After choosing the attributes for an object, when you come back into the attributes requester for that object to change setting, at the very LEAST the attributes currently assigned to the objects should be checked off. I also wish when you "uncheck" an item, it should remove that attribute from the object (or return to the defaults). 5) More icons for quicker use of functions (I hate to memorize key shortcuts). 6) A whole redesign of the action editor, which is a very poor, non-intuative layout. 7) In many dialogs, you don't get a file requester when you need to choose a file that contains things like texture maps (you have to memorize the filename). There are other things but I have to run at the moment. Thanks for your kind offer. I will probably take you up on it so thaty I can get both. Regards, Tony