CompuServe Messages

#texture map scale prob

    28-Aug-94 18:31:46
Fm: GreG tsadilas 74774,232
To: David Hofmann 100112,3243
David…I know what is causing your brush problem. Let me try to illustrate. Default state with brush tacked to it…say brush is 100 units in the Z axis New state, which is scaled in the Z axis .5 percent. The brush axis is now 50 units in the Z axis, yet It renders with the brush scaled at .75 percent. Reason is this: Right now in 3.0 properties are not saved for each state. When you scale the new state, the brush axis scales by .5 percent. Thus, it's now 50 units in the Z axis. BUT, the brush is tacked to the Default state, which has not been scaled. So now if you were to render the default state, the brush would not cover it. For now, you will need to also scale the Default state by the same amount you scaled the second new state. Hope you can follow this. <g> I understand that in 3.1 the properties for each state get preserved…thus avoiding this. -GreG