CompuServe Messages

#SXP shimmering

    16-Nov-94 15:14:27
Sb: #SXP shimmering
Fm: Mechadeus 71052,1575
To: Jonas Ruikis [ADESK] 73172,1351
Hi Jonas, We've had filtering anamolies with SXPs in 3DS where the pixels will shimmer as you dolly the camera away from the textured surface. I was reading the recent article "3D Comparison + Difference" by Henry Thomas (Analog and Digital Design Graphics, issue 5, Oct 1994), where he said "(3DStudio SXPS) seem to employ a random number system in the maths that create the textures. This makes the materials vibrate and shimmer when animated because the texture changes with every frame." Is this the reason they shimmer? Is there a work-around? You can see the pixelation effect we're having with smoke_i.sxp in DAED1.JPG in ASOFT Images. The spaceship next to the sun has a white posterized edge to its highlight that shimmers during animation. Could the "maths" be altered to change this? Or is it a map-filtering issue? Thanks. Eric Chadwick Mechadeus, 71052,1575