#Broken Bulb
17-Nov-94 14:42:22
Sb: #136569-#Broken Bulb
Fm: John K. Jordan 71174,711
To: Alex Karamanoglou 73162,2027
>>broken bulb…
Hey Alex,
I just tried this and made a decent broken bulb in about 10 minutes. (As
usual, it takes longer to write about it than to do it!)
I drew a half-bulb outline in the shaper and lofted it around a surf-rev path
to make a bulb object. (Use plenty of steps on your shape and path to get lots
of faces in the mesh. Note also that you'll probably have to fix the pole
vertices of the surf-reved object.)
Then I went into the editor and selected all the faces in the top section of
the bulb and detached them (see paragraph below). Here, it is much easier if,
from the top view, you 1st select the faces on the entire back half of the bulb
and hide them. Detach the top section of the front half of the bulb, then hide
that section, unhide the whole bulb, invert, and select and detach the broken
top section of the back half of the bulb. Finally, attach the two top
sections. Was that confusing enough? <g>
Note that to get a realistic break, you can first select a bunch of faces by
Fence, use Edge/Turn on appropriate edges to flip the direction of the
diagonals, then select additional faces one at a time. This will allow you to
guide the edge of the broken surface so it won't be "blocky". For a little
more control, you can manually drag the vertices along the break line, but to
keep the bulb from loosing its shape you would want to do this in a user view
aligned with the face you were working on (Display/UserView/Align) and not drag
a vertex too far.
After I broke the bulb, I moved the top section up some and applied the library
glass material with the transparency turned way down (under 10) to both
sections and it looks pretty good.
Another way to make this would be to pull vertices on perhaps a cylinder to
make a "break surface" object, copy it and boolean subtract it from another
object to give two mating halves. Then subtract each half from a copy of a
light bulb object, giving a top & bottom section. However, then you must
delete all the "internal" excess faces across the break.
There may be other better ways, but I sure can't think of them right now.
JKJ