#R4 Fast Preview
Actually, the reason why we were only involved with some of the technology
behind r4 is because we've been balls-to-the-wall on the next generation 3DS
for quite some time now. The folks at Autodesk were kind enough to take on
most of the R4 release-level work so we could concentrate on inventing the
future. I would've loved to have been as anally-compulsive about R4 as I was
about R1-3, but the future is pretty tough to invent, and our customers needed
inverse kinematics, scripting and the various bug-fixes and IPAS API
enhancements BADLY (hence, R4). So, I get to be as anal compulsive about R5 as
I can possibly be, which is even more than R1-3.
I can't ramble on about this any more without breaking my confidentiality
obligations. Sorry.
– G